On The Tabletop

Taking the elder wood into play as a tabletop roleplaying game can be done with any number of systems.  The following package of material is already tuned to allow this from one viewpoint - that of the the witches of the setting.  Each component of this package may also prove useful, whether as tools or as inspiration, should you intend to adapt the setting to some other rules:


 

 


Fundamentals of Tabletop Roleplaying is a basic guide to what tabletop roleplaying games are, and how one goes about playing or organising such a game.

Situations For Tabletop Roleplaying (and the follow-up second set) give a simple series of fill-in-the-blanks forms for tabletop Guide to build situations for play.

Schema is a simple rules engine for resolving tabletop action - one in which complex stakes are handled, and bold or cautious action is especially meaningful.

Witchcraft For Schema gives a system of magic and a set of basic traditions for witches, all of which are arranged to integrate with the world presented here smoothly and easily.